![]() I don't have a need to run things in sector as im typically dealing with a bunch of other fires and i have enough economy where im not worried about losses, the loss of the crew is probably the worst thing. ![]() Experience space exploration, immense PvP and PvE battles, mining, industry and a thriving player economy in an ever-expanding sandbox. I've lost maybe 2 Syns from them getting close and I've cleared about 20 xenon stations in last weeks run. EVE Online is a community-driven spaceship MMO where players can play for free, choosing their own path from countless options. You could also probably add White Holes to the game by just having them be recolored Black Holes, due to the fact that White Holes, when looking on the outside, would probably seem the same as a Black Hole, if we're assuming White Holes would just be inverted color. I've seen this behavior most often fighting Xenon stations but lately my destroyer crew is averaged above 3 stars and i don't typically see that behavior anymore oos. I'd recommend adding this as a feature, as it seems fairly easy to implement. and sometimes that point in space is on the opposite side of the station taking it directly through the stations "kill" zone. ![]() Heck I still gotta use the OOS teleport trick to board a large vessel because every time the boarding pod AI pathfinding doesn't function properly while I'm IN sector.įrom what i understand, the wrecks and models of stations can sometimes get in the way of where a ship is shooting and it's designated target on that given station (This may or may not include greebly surfaces on a different surface of the model SEE: That center spike on defense stations that is typically where ships will aim their fire), this can cause it to relocate to the nearest point in space it can find to fire on it's target. The AI is literally crippling the enjoyment of the end game for many average potential players. I think this is why x4 community is still so small and niched and never caught on as one of the great space sims. Not a lot of players out there is willing to put that much time and effort for such payoff, it's a hard sell to most players. The outcomes just feels so cheated and cheap. ![]() Back in 1990, Chris Roberts introduced PC gamers to an epic space drama packed with. The problem is not many people is willing to put up with the time to spend on building such a economy that you said which a average new player probably needs tens of hours, maybe a hundred of hours or more while putting up with all the games flaw and studying their work around, just to bumble to that end of scraping their fleet together just to be there to see the fruits of their labor cut down like grass by a single station because Of incompetent ship combat AI banzai charge most of their ships and explodes in 5 mins. Chris Roberts: I’m quite excited since there was a long time where no one seemed to care about space games and now all of sudden there’s a whole bunch of them soI don’t know whether I had. Veteran PC game designer Chris Roberts talks Star Citizen. ![]()
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